Focus question:
How can teachers use
computer games and simulations as learning resources?
This topic is still thought of little value by some
Psychologists and educators but to others technological resources that
incorporate gaming a thought of very highly. In everyday life students, more so
boys are playing video games, computer games, or web-based games, it is a big
entertainment setting in their lives. Computer games advocate active learning
styles in all subjects. Online games help grab students attention and get them
interested in learning. It is not just a boring lecture anymore it is hands on
involving all students. To successfully implement computer, web-based games in
the classroom teachers should focus more on games that accumulate and subtract
points to assess students knowledge on the subject matter rather than games
solely based on isolated skills.
Tech tool:
7.2 A Math Learning
Game- Zoombinis Logical Journey
Zoombinis is a series of games for all different subjects in
school. This series in particular is to help teach critical thinking, problem
solving, and mathematical learning for elementary school aged students.
Zoombinis consists of tiny creatures with different hair, eyes, nose, and feet
you get to choose to create your own character. The characters on a journey
home to claim their ancestral territory and there are puzzles and games that
pose as obstacles they must conquer in order to reclaim their ancestry. The
game consists of trial and error lessons to help the students navigate through
correct problem solving. This game series to me is very helpful to students
because they are actively involved in the lesson and they must pay attention
and assess the knowledge so that they can make steps closer to their ancestral
island.
Photo Credit to Zoombinis Logical Journey on Amazon |
Summary:
This chapter is all about how to implement technology-based
software into the curriculum for skill-based learning in the classroom.
Educational games and skill-based software is a very helpful source in the
classroom because of the ways it can assess students and what they comprehend
in class. The series zoombinis is a great example there is a series for each
subject field and the example they share with us is the critical thinking and
problem solving game. You have your own character and are going through
obstacles based on a trial and error process.
Web-based, video, and computer games help to get the students actively
involved in the lesson plan to learn new content and be excited. A game helps
hide the work aspect of learning a new area.
I like your last comment - quite true! Gaming in the schools is just beginning to happen across the board though some isolated cases of using game software for specific reasons has been happening for awhile. With the use of avatars and badges for games they play outside of school, I can see the attraction for incorporating in the curriculum.
ReplyDeleteRemember that you need to use copyright-free images in your blog post or you are infringing on copyright protection. If you need help with that, check with me next class at break.